Gamma correction in Maya

While writing about the hdrilightstudio application one post before, I found the 3dLight blog from Andrew Weidenhammer. One post caught my attention: Gamma Tools 1.0

This Maya script offers the inserting and removing of gamma nodes. If you are working in an linear workflow this might be helpfull. For all those not familiar with a linear workflow he also descripses it pretty simple here: Linear Workflow Addition 1

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