Archive for the ‘maya’ Category

CG Community Survey: Upgrades 09

March 5, 2009

CGenie did a survey about 3D DCC Applications. Now they present the results with statistics, user comments and a basic analysis

The survey may suggest that the users are more happy with apps like Blender or Houdini rather then with the big players like Maya or 3DS Max but there is a statement at the end of the analysis that is of some value…

“….The fact that the smaller, more nimble companies have more happy users is nothing that should surprise people as the users will feel closer and more important in the community than in the larger, more established companies where you can feel forgotten or overwhelmed in the mass.” source @ CGenie


LightGirl for Maya

March 5, 2009

here we go again…
Light Girl is a Maya plug-in to control multiple lights at once and also display user defined attributes of specific lights within one GUI window. On a first view it seems to be useful. There is a beta program running at the moment where you can test Light Girl until the 31st of March.

Gamma correction in Maya

February 14, 2009

While writing about the hdrilightstudio application one post before, I found the 3dLight blog from Andrew Weidenhammer. One post caught my attention: Gamma Tools 1.0

This Maya script offers the inserting and removing of gamma nodes. If you are working in an linear workflow this might be helpfull. For all those not familiar with a linear workflow he also descripses it pretty simple here: Linear Workflow Addition 1


February 14, 2009

in this video @ gnomonology, christophe desse show his workflow for the creation of a realy nice sketch and cell rendering in maya 2009. From setting up shaders and rendering in maya , he also shows the compositing and post process  in photoshop.

Maya Network Chat 0.0.3

February 8, 2009

I stumbled accross a script that I will test when I  find some time for gambling: Maya Network Chat 0.0.3 @ Highend3D

New Video Tutorials by Digital Tutors

February 8, 2009

Digital Tutors offers two new lectures for Max and Maya.

Motorcycle Modeling Techniques in 3ds Max

Introduction to mental ray in Maya 2009

February 3, 2009 just realeased an update for his Maya plugin:  Seamour. The Plugin is an easy to use tool for seam generation in maya.

Clean up scene added. The clean up scene has been added to remove any inconveniences that may occur when exporting scenes created with Seamour to another machine without the Seamour plug-in installed. It will delete all seam nodes, the property node and unload the plug-in, making your scene export ready.

VIDEO: How to create FBIK in Maya

January 25, 2009

On a 15 minutes video tutorial about setting up an Full Body Inverse Kinematic (FBIK) in Maya was posted.  This should be handy if you have to start rigging a character.

How to create FBIK in Maya

VIDEO: How to create FBIK in Maya